Very Important: The following steps will only work if you are trying normal wild RNG in the following places: I am using a synchronizer and my area is grassy so 13 is the number I should set the Rate to. If your lead's ability is Illuminate, the Rate is 26 for grass and 14 for caves. Open the Tiny Timeline Tool and set the Rate to 13 if you are in grass and to 7 everywhere else (caves, route 17 etc). Ιn my case it actually does so my final target will look like this: If you are planning on synchronizing the nature later, check the ‘’Assume Synced‘’ button to see if syncing will affect the gender. I am going to RNG a super size Pumpkaboo (slot 12) at Route 16. If you are aiming for a shiny and have the shiny charm, you have 3 possible identical frames to aim for so the even/odd frame thing won't be an issue. When you find it, right click on it and Set it as Target Frame. Getting Startedįirst choose ‘’Normal Wild‘’ category in the 3DS RNG Tool and use the reseed method to find a frame that satisfies your requirements about IVs and shinyness, the rest (species, nature etc) will be manipulated later. Also since Normal Wild's behavior can vary depending on the location, we are gonna try to cover all possible variants and suggest some useful tips for each case. We are going to see how to trigger an encounter with a single step/turn at the desired frame. ![]() Understanding this guide, will make Poke Radar RNG abuse quite easier. This is especially useful in OR/AS on 3DS since Dexnav suffers unstable delays that cannot be 100% predicted yet. So unless you want/can use Poke Radar or Dexanv, the only way to activate an encounter for a single Pokemon, is to take a step/turn at the right time. This guide thinks you have already understood what TinyMT is and why it mattersĪs you already know, in generation 6, honey and sweet scent are useless in about 90% of the places because they trigger hordes. It is recommended to be very familiar with Friend Safari RNG Memories do NOT affect Normal Wild RNG so no need to worry about them Synchronize in the first slot if you want a specific nature or Illuminate if you don’t care about nature Shiny Charm (Recommended if going for shinies) Repels and Max Repels (It is recommended to have both) So, knowing the starting seed means you know what numbers will appear later, and therefore you know what is going to happen and when.Pcalc for 3DS or CitraRNG for Citra Emulator Each random world is generated from a seed, so if you like a friend's world, just use their seed and you'll get the exact same world. "In games where the initial seed (on startup) is predictable, the subsequent 'random' numbers are predictable as well."įor Pokemon Emerald, the seed is always 0, for the Gen IV and Gen V titles, the time on the Nintendo DS is used, as well as factors such as the delay between starting the game and pressing 'continue' and the buttons being pressed. Anyone who's played Minecraft is already familiar with what a seed is. Since true random numbers cannot be generated, any given seed will always output the same numbers in the same order." The seed gets its name because all of the other pseudo-random numbers 'grow' out from this seed. "Each time a game boots up, or is soft reset, a number known as a 'seed' is plugged in. This explanation from Smogon is honestly the best one out there for how Pokemon RNG works: Don't look into it too much unless you're willing to have your understanding of free will irrevocably shattered. ![]() 'Deterministic' means that everything is bound by the laws of cause and effect, so give something the same input and you'll get the same output, even for a random number generator. There is a reason for this, and it has a lot to do with words like 'deterministic', and 'philosophical,' but the long and short of it is this: when given the exact same starting inputs and conditions, a deterministic device will always produce the same output. ![]() The problem is, even the best RNG isn't truly random. It's much more complicated than this simple explanation, but that's the gist of it. If the "right" number - 1, in this case - is produced, the Pokemon is shiny. So, when you encounter a wild Pokemon, the game "rolls" a number between 1 and 4,096. The base rate in Generation VIII is a 1 in 4,096 chance, and you need the random number generator to land on "1" for the Pokemon to be shiny. For example, in a game like Pokemon, RNG is used to determine if a Pokemon is shiny when you encounter it in the wild. Tossing a coin or rolling a die could be used as random number generators. The most simple explanation of it is this: RNG is a system that rolls a random number to determine certain things. They normally work in a range, such as 1 to 100 or yes or no - that kind of thing.
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